![ksp mac os x lower texture qualith ksp mac os x lower texture qualith](https://2.bp.blogspot.com/-XNOXGFs9CTE/UUJ5yDetAzI/AAAAAAAAAa4/5hmCvcWaz5k/s1600/Win.7.NVIDIA.Edition.Product.jpg)
KSP MAC OS X LOWER TEXTURE QUALITH FULL
SCREEN_RESOLUTION_HEIGHT = 1080 FULLSCREEN = True Whether or not the game sets itself to full screen when launched. Your in-game resolution after the initial launch screen is generated and the game begins to load. AMBIENCE_VOLUME = 1 MUSIC_VOLUME = 0.8 UI_VOLUME = 1 VOICE_VOLUME = 1 SOUND_NORMALIZER_ENABLED = True SOUND_NORMALIZER_THRESHOLD = 1 SOUND_NORMALIZER_RESPONSIVENESS = 16 SOUND_NORMALIZER_SKIPSAMPLES = 0 SCREEN_RESOLUTION_WIDTH = 1920 This and the height are self-explanatory. SHIP_VOLUME = 0.09689867 The following 8 settings are related to volume and are relative to your in-game volume settings. AUTOSAVE_SHORT_INTERVAL = 5 I'm not sure SHOW_SPACE_CENTER_CREW = True This is to enable or disable the scientists and engineers walking around in the VAB and SPH. AUTOSAVE_INTERVAL = 300 Interval in seconds (I assume) between auto-saves in-game. SHOW_CONSOLE_ON_ERROR = False I assume this is a developer tool to show the developer console when an error occurs. Automatically checks for updates on launch.
![ksp mac os x lower texture qualith ksp mac os x lower texture qualith](https://cdn.osxdaily.com/wp-content/uploads/2013/04/stormy-sea-night.jpg)
CHECK_FOR_UPDATES = True Exactly as it says. It can be true or false depending on your answer. DONT_SEND_IP = False A disclaimer and agreement is shown at first launch whether or not to send your IP, among other information, to the developer for development and I assume demographic purposes. CALL_HOME = False Not sure what this does. Changes to false after the first warning. CONIC_PATCH_LIMIT = 5 SHOW_PWARP_WARNING = False Whether or not the game shows the warning about large ships when entering physical warp modes.
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Allows the view of (slightly inaccurate) future orbit and encounter figures.
KSP MAC OS X LOWER TEXTURE QUALITH PATCH
CONIC_PATCH_DRAW_MODE = 3 This and patch limit were discussed previously. MAX_VESSELS_BUDGET = 250 Amount of debris able to be active before others are deleted. SIMULATE_IN_BACKGROUND = True I believe this value changes whether or not the game will progress while minimized/alt-tabbed/out of focus. F4 in-game by default changes this value. FLT_VESSEL_LABELS = True Shows vessel labels at a distance. 17 as far as I can tell) to use your velocity vector as it's chase point. VAB_CAMERA_ZOOM_SENS = 0.1 FLT_CAMERA_ORBIT_SENS = 0.04 FLT_CAMERA_ZOOM_SENS = 0.5 FLT_CAMERA_WOBBLE = 0.1 FLT_CAMERA_CHASE_SHARPNESS = 1.5 FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True Forces the chase cam (not available in. VAB_CAMERA_ORBIT_SENS = 0.04 This and the next 5 settings are camera sensitivity related. It is also buggy and allows moving parts into each other. VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False With active angle snap, this allows parts to only be attached on one height of each part, usually the middle. C key by default changes this value in-game. VAB_USE_ANGLE_SNAP = True Snaps to angles in the VAB and SPH. TUTORIALS_FLIGHT_ENABLE = False VAB_USE_CLICK_PLACE = True Doesn't appear to do anything if set to false. TUTORIALS_EDITOR_ENABLE = False I believe this one and the one underneath it, by the way, they sound, enables the game to show the VAB and Flight tutorials when the game is first started, which explains why they don't appear if you start a new save. This is used to distinguish old files to avoid compatibility issues. The settings.cfg can be found under the root directory of the game.Ĭontent SETTINGS_FILE_VERSION = 0.18.0 Roughly the version of the game.